- Buildable or it does not shipA feature is finished when what it draws can be cut, drilled, and assembled — not when it looks right on screen.
- Real dimensions, alwaysNothing in Mixloom is drawn at a convenient size. What you see is the part that gets made.
- One file, end to endDesign, visuals, costs, and machine output live in the same model. Every hand-off we remove is an error we remove.
- Built with the workshopWe develop alongside the people running the saws and the CNC, because that is where a design succeeds or fails.
We are hiring.
Mixloom is a small team working on the hard part of interior software: making a design survive contact with a real workshop. If that is your kind of problem — geometry, manufacturing, or the craft of the product itself — get in touch and tell us what you would want to build.
get in touchAbout the company
Mixloom’s DNA, in a nutshell.
Mixloom exists to close the gap between a design and the thing that gets built. Interior work still runs through a chain of disconnected tools — one to model, one to draw, one to render, a spreadsheet for quantities, and a re-draw at the factory. Every step loses information, and the person paying for the room absorbs the cost.
So we build one model that carries everything: geometry at real dimensions, parametric cabinets that adapt to the space, materials and hardware from the catalogue a factory actually buys from, and the machine output at the end of it.
That means the product is judged by the workshop, not by the screenshot. If a design cannot be cut, drilled, and assembled from what Mixloom exports, it is not done — no matter how good the render looks.
We are building for both ends of the job: the homeowner planning one kitchen, and the factory running hundreds. The same file has to serve both, which keeps us honest about complexity — powerful where the work demands it, simple enough that someone designing their first room can finish it.